Hopmon Bounce

Hopmon Bounce

* Simple tap controls
* Play as up to 10 unique Hopmon with varying play styles
* 5 Boss Stages
* 5 Biomes with an array of Hopmon
* Endless Scrolling Action
* Compete on the leaderboards
* Earn Achievements and keep track of your stats to compare with friends

Contains in game currency which can be brought to unlock and upgrade Hopmon. Purchases in game support me the developer to continue making fun games. I'm a solo developer and hope to create more fun for players.

Master the Gameplay of Hopmon Bounce

Tap on the left or right of the screen to bounce in that direction

Land on platforms to restore your jumps

Hit the top of other monsters to defeat them and fill your special attack charge

Tap on the special attack when its charged to activate it tap again where you want to use it.

For PC
use the left and right arrows to bounce
Click the power icon to use it click again for where to release it

What themes or concepts do the tags highlight about the game?

Defining tags for this game are bounce, endless, jumping.

Who worked on programming this game?

The main developer behind this game is Cody Purcell.

What development framework does the game rely on for its design and functionality?

Construct 3 was the framework used to create this game.

What type of game is represented here in terms of its genre?

The game genre associated with this title is Casual.

Will this game run smoothly on mobile devices?

Hopmon Bounce can be played on mobile browsers or apps.

Is there blood present in the game content?

Yes, Hopmon Bounce depicts bloodshed.

What gender audience is the game tailored for?

The game is targeted toward Male & Female.

Which age categories are this game intended for?

The ideal age range for players of this game is Kids, Teens, Young Adults, Adults, Seniors.

Is there any form of harm or cruelty shown in the game?

Yes, Hopmon Bounce portrays harm or mistreatment.

Is this game suitable for children of all ages?

No, Hopmon Bounce is not suitable for kids of all ages.